The original premise was simple: use the ‘Revolutionary body shaping’ mod to try and build some new headlights… And then things got completely out of hand. I decided, in pursuit of my design methodology, to make this car as unique and realistic as I could without, you know… having to resort to narcotics. Tons and tons of narcotics. Making it the last car of a certain company with a new, incompatible game version coming up can do that. Fresh start and all.
The result is this: the JPA Dimensionale Cinque ‘Molida’, or just Molida for short. The name comes from two earlier cars, the Dimensionale Otto (the first car I ever used 3D fixtures on), and the Dimensionale Sedici, a car I used with some friends as a basis for a design contest. The Italian numbers just refer to the cylinder count. The ‘Molida’ part is a take on body molding, the very thing that birthed the project to begin with.
To put what I’m about to lay out in to context, a typical ‘Hey I want to try {insert random thing here}’-car takes me between 45 and 90 minutes to complete depending on whether or not I give it an interior and how much time I spend on the exterior.
The Molida… It took more like 17 HOURS to make. And if I felt like it, I could easily throw another 10 hours at it to fix the things I’m not very happy with, and that’s on ONE trim. Fixture count? Oh, something north of… 300? To list a few of the things I included:
- Fully custom lights and grilles, these cannot be replicated with dedicated fixtures
- A full (semi-custom) interior, bar the roof (that proved… too challenging both for me and my computer)
- Many bits inspired by the 2013 Volvo C70, most notably the taillights
- Exterior design features that directly parallel engineering choices, most notably grille size and undertray
Images are below, as is the .car file.
All things considered, I think it turned out wonderfully. There are some things I’m not entirely satisfied with, but being a completely experimental car, that’s no surprise. The one thing I think I really messed up are the sides of the inside, they’re not in the right place, and are much too blocky. As such, the doors are not very detailed.
There is one big thing I missed though, and that’s keeping track of the mods I used. As such, I’ve had to make a Steam collection of all the mods that might have in some way ended up in the car. If you want the car to work, I’m sorry, but you’ll have to download the lot of them. Here’s the link: Steam Workshop::Addons needed for Dimensionale Cinque Molida
JPA_Dimensionale_Cinque_-_Molida_V3.car (365.0 KB)