When you say no slappy paddle shit, does that mean sequential is out or that you have to really really concentrate and visualise it having a stick like rally cars?
Edit: Also, I believe this was asked but I didn’t notice an answer - negative points count towards the 40 limit I expect?
More torque = heavier load on the gears = bigger wider gears required to attain the same gearbox/differential lifespan, as will the driveshafts have to be stronger aswell, and ofcourse a clutch with more grip/surface area
I want to keep the negative sliders to use as a balance for the cost generated by using positive quality. You can use your 40 to get a bonus, which will easily put you over the maximum cost, so use negatives to compensate.
the mini rod will have new tyres but as my time has been revealed I may create a new vehicle so I have the same advantage as everyone else now!? for some reason I found that my tyres would sometimes blow out and other times work fine with no adjustments made? can a dev give some insight into this please?
I’m working on an entry for this competition. This guy isn’t to smart and he may be a little toxic, but he sure knows how to use all that pent up anger on a track.