My first challenge entry was made on modded body and that body no longer exists. Sure there are similar ones, but it felt like too big of a hassle.
It was probably called the Uranus CityVan or something like that. Uranus was a fun brand because it was from Europe. Where in Europe? God knows. It was just European.
The 2002 Eltrè Whirl. I turned it into a hatchback because such a small van sounded stupid. (Screw you, Ford Fiest van!) It now also has more than ten fixtures (wow).
The rear lightbar was stupid, so it was replaced by a black plastic bar. I did use bit more creativity when designing the rear, but in my defense, have you ever seen an early 2000s French car with a big lightbar? And I refuse to count in the Citroen XM because the production of that started in 1989.
I still have my first ever Automation challenge car (it wasn’t a forums challenge, it was actually Failrace’s Autocross event) and even better, I still have the beam export for it, so I think I’ll do that
Guess my exterior car design skills haven’t evolved too much since CSR135: "The new city" - #47 by AndiD (in contrast to the photography skills and my gfx card capabilities…)
(Technically, the GT79 Irena was the first challenge entry I worked on, but the CSR135 submission date is from a few days earlier, and it’s the same body iirc)
I’m not gonna remake the whole ad because none of the old stats really apply anymore and I accidentally made it much higher end WHOOPS, so instead you get some pretty pictures and me yapping about the changes I made yayyyyyy! ! ! ! ! !
Anyway, I tried to keep the design as similar as possible while updating all of it, which honestly was probably a mistake because that thing wasn’t great and for someone that’s very stinky at modern cars for the most part it wasn’t easy.
(Really hate that I couldn’t make these photo scene colours match, idk what past me was up to.)
For starters, I did what past me would’ve hated and connected Aim’s signature separated lights, but sorry past lotto that really didn’t look great. also made it a bit angier and gave it DRLs, indicators, and lights themselves that actually made sense.
(yeah I stopped bothering to remake the old photos at this point, sue me, that colourable photo scene has piss poor lighting)
The back was more radical, that old one was just bad. If I’m remembering it right I kinda ran out of time (somehow, this was an update of a pre-existing car to CSR “quality” LOL) and rushed the original back, so I fleshed this one out much more.
Aim specific details like the black bar connecting the lights are much more pronounced, I added the lower black strip that was a design element I only came up with after I made the original car, then incorporated the reflectors and added fog lights into that strip, smartened up the brake lights, and made the fake diffuser less of a featureless void with an exhaust just hanging out at the top.
All in all I’d say I’ve improved a fair bit!
Even if I’m kicking myself for not doing that yellow SCE, 80’s shitboxes are my strong point, not modern shitboxes damn it.
This unfortunate brick is the first iteration of the Californium, made circa 2018 for Failrace’s autocross challenge. It’s got several problems, least of which being the stylistic inconsistency. It’s also branded as something I don’t use anymore (because the name was stupid and it suddenly became less acceptable to have a massive Z in the grille) and the drivetrain is a mess, so as I had a very good general idea for it for a very long time, I took the majority of the styling that was important to the appearance and ignored the rest, including the weird 2L turbocharged V8 and FWD 6 speed gearbox. Thankfully, it’s been significantly updated.
This is the remastered Super Drop Californium, now built as a trim level as opposed to its own marque. The canted quad headlights return, with a matching taillight configuration replacing the 90s BMW lights. The paint has metallic flake and the gold is actually gold, while the drivetrain is what it should’ve been originally. A 7.2L quad carb V16 mated to a 5 speed manual drives the rear wheels now, giving it a sound to be feared and burnouts like nothing else. It even has custom badges that retain the wing motif, what else could you need?
Overall, I had a lot of fun remastering this, making the Californium a fully fleshed out car has been a thought in my head since February 2016, when I got the idea for the car from a WhyBeAre video. Now, over eight (!) years later, I get to go in and make it to the best of my abilities, such as they are. I don’t expect to win, I’m just in it for the fun
My first competition entry, about two months after I first picked up the game, was a controversial contraption called the Norðwagen Fenrir, a Personal Luxury Wagon copied semi-directly from my IRL car’s dreams.
I’m a few minutes late, but I hope this still counts? I’ve literally finished the design in the last few minutes (in fact it’s still missing some details I’d normally add). Anyway, I present you…
Yes, those are LED taillights, possibly the first on the market (that’s inspired by the Maserati 3200 GT, which had the first LED taillights in 1998). A very significant difference between the old and the new is the engine - Kee Squalo had a 3.6 tcv, which was an eco-tuned turbo V6. I wasn’t sure if I want any similar engine for the modern Squalo IV, but I had some other engine already made, that I was sure will go in it - the top of the (luxury) line V12. It’s a naturally aspirated 48-valve DOHC 5.5 making 420 hp and 575 Nm. It’s coupled with a 6-speed auto and powers the rear wheels, propelling the car to 100 km/h in just 5,2 seconds, and continuing up to the electronically limited 270 km/h. IDK about the old Squalo IV, but the new one is very light, as it’s entirely built of aluminium - this 5-metre luxury sedan weighs just over 1700 kg.
You’re fine lol, I slept in something fierce so I’m not going to nitpick a mildly late entry, speaking of.
SUBMISSIONS CLOSED!!
I’ll do up a proper list of entries I’ve gotten later today, but for now an easy way to tell is if I’ve liked your post. If you’ve submitted something but I haven’t liked it let me know, otherwise wait for the big mass ping and you’ll definitively know if I’ve forgotten someone or not.
I’ll give the few people I asked for clarification (and anyone else I somehow missed, but I scrolled through the whole thread doing this lol so hopefully there’s none) a few days (aka the weekend) to get back to me while I make the form, and I’ll post that Monday my time, so look forward to that!
Does a remaster challenge count as a new challenge? Or are we getting into ONE GAME territory here?
The HD Remaster Challenge
Voting time!
Okay, it took me an age and a half because Excel is a hateful program, but it's time for democracy!
BUT FIRST, AN IMPORTANT NOTE:
It says this in the form too, but I’ll drive it home here too: YOU ARE NOT VOTING FOR THE BEST LOOKING CAR. You’re here to judge people on how much they’ve improved, not how cool someone’s car/cars look. Simply pick the three cars you think display the best improvement in skills, whether it’s overall or in terms of the details, and that’s it.
Oh and don’t vote for yourself, I’ll know. Same with double votes.