Season 1: A European Love Affair!
Welcome to the first season of the reborn Automation Touring Car Championship!
The ATCC is a motorsport series loosely based on the BTCC. Teams compete in short distance races on a variety of circuits in homologated cars. This first season is set in Europe, visiting some of the continent's most recognisable and least well known tracks.
The series is aimed at "normal" cars (i.e. the one's people actually buy), with a focus on the compact and low-end midsize market. That said, other body styles are allowed including wagons, coupes and people carriers.
Because this is a homologation event, it's a chance for car makers to promote their cars via motorsport, which you are encouraged to do.
Races will be run via spreadsheet calculations, explained below. It's a simple system, designed to make it easy to enter and simple to run. We're also keeping it simple in that for this first season, there will be no turbochargers.
This will all be run in the current version of the game. Think of it as a leaving present for when we switch to UE4.
This is a continuation of @Leonardo9613's competition of the same name from a few years ago.
Each race covers a minimum distances of 40 miles.
Race 1: Brand Hatch Indy [GBR]
Race 2: Sachensenring [GER]
Race 3: Circuit Zolder [BEL]
Race 4: Circuit de Barcelona-Catalunya [ESP]
Race 5: Kinnekulle Ring [SWE]
Race 6: Hungaroring [HUN]
Race 7: Silverstone [GBR]
Race 8: Imola [ITA]
This may be adjusted depending on how many entrants I receive.
1st: 15 points
2nd: 14 points
3rd: 13 points
4th: 12 points
5th: 11 points
6th: 10 points
7th: 9 points
8th: 8 points
9th: 7 points
10th: 6 points
11th: 5 points
12th: 4 point
13th: 3 points
14th: 2 points
15th: 1 point
This is what the spreadsheet looks like. There is one of these for every race.
Chance of error: The chance that your car will have an error during a race. Calculated using the Drivability score.
% to beat: The chance of error, rounded to 2 decimal places. When the race is being run, random numbers below this will count as errors (explained further below)
Raw Total Time: The time in seconds of the race without errors, calculated by multiplying the lap time by the number of laps.
Final Multiplier: The amount by which the Raw Total Time is multiplied to calculate the Final Race Time.
Races are run like this:
First, the car does a flying lap around the track to get a lap time. This is multiplied by the number of laps to get the Raw Total Time.
Next, a random number generator is run 40 times, one time for each mile of the race. The number of values below the car's '% to Beat' is the number of errors that car experiences that race.
Then, a calculation is run using the Drivability and Sportiness score to work out the Final Multiplier, and from this the final race time is calculated.
Race times are then ordered to find the winners.
Higher drivability and sportiness = less chance of error and shorter error times.
But, faster lap times = shorter time to begin with
Rules and Regulations
In your export, you need to have one car with a total of three trims (this is the homologation aspect): an entry level trim, one other road going trim and the race tuned trim.
Bodystyle must be from the last 20 years
Maxmimum wheelbase: 2.8m
No vans, SUVs, pick-ups or coupes.
2 door hatchbacks are allowed, 2 door sedans will count as coupes and are hence not allowed.
Chassis must not be made of Glued Aluminium or Carbon Fibre
Panel material must not be Carbon Fibre or Fibreglass.
No double wishbone or pushrod suspension at the rear. To keep things realistic
Minimum 4 seats
You must have at least two trims, with one of these being the entry level trim - please make it clear in your PM which trims these are if you are sending me a car with multiple variants.
Entry level trim must cost no more than $22000 with a 15% markup
Trim year: 2017
No Negative Quality Sliders
Body style must the same as the two other trims, including the same number of doors.
Drivetype must be the same as the base car
If the base car is AWD, then the drivetype must be FWD if the engine is transverse and RWD if the engine is longitudinal.
2 Lips, 1 wing max
Engine: Inline 3 or 4, max displacement of 2000cc
Super 98 Fuel
High Flow Three-Way Cat Required
Max loudness: 60.0
Minimum Engine Economy of 18%
Minimum Reliability: 50
Quality Sliders total must not exceed 15, with no more than 5 per section
Gearbox: 6 Speed Single Clutch Sequential
No Electric LSD
Maximum Wheel Width: 265mm
Maximum Wheel Diameter: 19"
0 quality on Tires
No Carbon Ceramic Brakes
No Fully Clad or Downforce Undertray
No Active Wing/Cooling Flaps
Minimum Cooling is required
Driver Assists: Power Steering only.
Safety: Advance 10s
No Active, Adaptive or Semi Active Suspension parts
Quality Sliders must be at no more than +5 per section, with no limit on the total number.
The car still has to come in on/under budget, remember
Max Power to weight ratio: 0.215 HP/kg for FWD cars, 0.208 HP/kg for RWD cars
Maximum Cost: $17000 with 0% markup
If you do not want to develop your own engine, you can use the provided ATCC Engine and modify/tune this as you like.
Deus_Ex_Mackia - ATCC 2.0l Race Engine.zip (12.0 KB)
Please title your car in the usual standard as follows:
Car: ATCC 1 - [username] // Car + Trim NameEngine:
ATCC 1 - [username] // Engine Name
Export the car and PM it to me.
In you message, please include the following:
Name of your Entry Level Trim, Other Road Going Trim and Race Trim.
Multiple users may enter as one team, but remember that you can only be part of one team, and only one car per team.
However, if you wish to use a car from another user/make your car available to be used by other teams, that is allowed.
Please post a picture of your car with you team name, driver name and any other back story/lore elements in the thread. RP is very much approved!
You are encouraged to make a team logo and car livery!
I will be competing and will be eligible for points, but will not be eligible for any final prizes.
|Player(s) ||Team ||Car ||Driver |
||ErinSport Merna Touring '17
||Cranked Up Dummies
||Cornaldie Solai Race
||EcaMobile Racing Department
||EcaMobile Maus Rennen
||Vinson-ARES Race Team
||Solo Beaver SSM
||Aaron "Viper" Montanya
||Contendiente División de Competición
||Contendiente Gladiador '17
||Bogliq Kitten ATCC
||Merciel Sport Touring Car Team
||Merciel Verona Evolution
||ZMD Nimessa Touring Car (ATCC 2017)
||Teuton Turbotorc ATTC
||JHW Motor Racing Technologies
||JHW Xcel 1 ATCC
||Inne-De Haas Carthage ATCC
||Pennzoil Sabre Motorsports
||Sabre Ardent ATCC
||Scarab Flare R-spec
||Komodo Speed Research
||Komodo Taipan KSR
||Kyoungcho Maesima Speedline Racing
||Maesima Prova MS-R01
||Huadai Sachiuri Motorsports
||Gamma Havoc GTL Touring
||Howler Effigy ATCC
||Grammin "Stonefoot" Wondersley
||Kimura Ralliart Sport
||Kimura Auburn ATCC
||ErinSport Merna Touring '17 (Modified)
||Infinity N1 Racing
||Infinity XG10 N1
||Racing Tails STF Motorsport
||STF Blade ATCC
||SmoothRacing Chullu SR
||Zavir Luna Touring 2000
||IKEA Baltazar Racing
||Baltazar Quasar ATCC RS
DEADLINE: 11:59 PM (GMT), Wednesday 31st May 2017
Questions, queries, suggestions, complaints and the lot are all very welcome! These rules aren't final and will be updated/edited depending on what people suggest.
Also, I'm currently thinking of putting the deadline 2 weeks from when I open up to entries, how does this sound to everyone?
EDIT 15/5/17: Changed gearbox regulations to Single Clutch Sequential, clarified that drivetype and not transmission type needs to be the same, added different Power to Weight Ratios for FWD and RWD cars to balance the field, added a No Negative Quality Sliders rule, added 20 year body age limit, banned coupes from entering,
EDIT 16/5/17: Changed Brands Hatch GP to Indy as the GP circuit doesn't have an elevation profile, changed track time used to flying lap times to negate RWD start bonus