Sports/Supercar Design Thread

Wells DC-6


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A collab between me and @AndiD

Warning: Long Post
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In the early 60s, Haukenhauser Racing needed a more affordable sports coupe to go along with their Ethreal and M230c. They decided to put their go-to engine, the Aerospace Stockholm V8, into a small roadster and give it the appropriate suspension and tire upgrades. The donor car was the Mayster Triumf- a little known cult car with a front-mounted boxer sending power to the rear wheels.

Mk. I

The first one was much more than a V8 hackjob. The suspension was retuned, the exterior was spruced up a bit, it got new wheels and tires, and the rear seats were gone. There was no Haukenhauser badge on the car (the GT models got GT badges, though). It was available in 3 states of tune, as a coupe or cabrio. The base model recieved a 3.8L V8 with a 4 barrel carbeurator, producing 206hp. The HO (High Octane) model came with the same engine, tuned for 98 RON and making 221hp. The top of the line GT came with a dual-carb engine with tubular headers producing 239hp.

Mk.II

The Mk.II was a light refresh. New wheels and tires were part of it, but mainly it was on the exterior. The exhaust was moved to the rear, and it was now exclusively available in bright, neon Haukenhauser colors that were introduced midway through the Mk.I’s production run. New decals made the power under the hood even more obvious. There were now two trims- base model and GTHO. the base model received the old 206hp angine, with the 221hp high-octane version as an option. The GTHO got the 239hp V8, a hood scoop, and a black hood.

Mk.III


The Mk.III became a true Haukenhauser product. No longer available as a coupe, it bares the iconic ghost badge, a symbol of Haukenhauser’s pure lack of sanity. The Haukenhauser Triumf 380GT by Mayster was powered by the twin carb, 239hp, OHC all-aluminum V8, ready to tear through the atmosphere at unfathomable speeds. Equipped with a 5-speed manual transmission and radial tires, it carves corners like a race car- allways on the edge.

The Mk.II 380SS was the ultimate Mayster- two-hundred sixty-two horsepower, two-hundred sixty-seven pound-feet of torque, and a massive scoop. A true monster, the engine had longer headers and quad DCOE carbs. Again available only as a roadster, the SS tore through race tracks, breaking records and scaring legends. Jekk Hauk, the grandson of the companies co-founder and one of the board members, raced a customized 380SS as a promotional vehicle- dubbed the 380SSR. He dominated his class, and attracted new attention to the brand.

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looks like the birthchild of a lexus and the gt90 concept

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Thanks man, I had to look up and see what the GT90 looked like…I see what you mean lol

THE MODENA 246 GT 2+2 (1960)










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WELSH MOTORS WMT
Car built in 1979 in 400 units and used as a basis to create a group 4 rally car.
The WMT developed for rallyes competed in the European championship in 1980 by winning the Danube Rally.





The two turbo engines that equipped the WMT (150hp for the road version and 180hp for the rally version)


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The Modena and WMT were not designed as part of a car company, right?
The WMT is an insanely good-looking car, although it’s quite weak in terms of power. 150 horsepower is from the category - tractor racing in Flatout? Though given the realism, maybe that’s enough.
Ah yes, a solid 180 hp engine is used for rally, but again, torque at revs is more important for me.

The rally version produces a higher torque, even if it has less horsepower, than what the fiat-abarth 131 actually produced. In designing the engine I favored driveability and tried to avoid turbo lag, so I made sure that there was excellent torque at low revs.
This is not a controversial response but only an explanation.

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1990 RAUK Vanir Turbo



The 1990 Vanir was an attempt from RAUK to build a honest, down to earth, simple mid engined sports car, that was pure fun to drive. Under its sleek fibreglass body, it featured a mid mounted 2 litre Saarland inline 4, that in its Turbo version had a power output of 205 hp. The gearbox and strut suspension was more or less the parts from the front wheel drive Saarland Polygon, now moved to the rear, while there was a double wishbone suspension of RAUKs own construction up front. Sticky 185 rubber up front and 225 in the rear helped to keep the car planted to the road, and behind the trendy 16 inch 3-spoke alloys vented disc brakes helped to stop the car. A sign of the times was that even RAUK now used power steering and ABS, which did upset some purists that would have rather had it more basic and old school.

Performance did not upset anyone, however. It did 14 second times on the quartermile, 0-100 was done in 5.7 seconds and it could top out at 247 km/h, which was not bad figures for a sports car in its class in the 90s.

Like most other RAUK models, the Vanir was more or less hand built in a relatively small series, and the production ended in late 1997 with no direct successor.

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Here are a few old builds from 4.1 I made to determine the viability of the rule set for TMCC14. First up is this red MR supercar reminiscent of an F355 and powered by a naturally aspirated flat-crank V8:

Next is this blue FR muscle car that brings to mind contemporary Corvettes and TVRs - it’s also naturally aspirated and V8-powered, but here it’s a cross-plane unit rather than a flat-plane one:

The third car is a green 4-seat sports coupe inspired by the A80 Supra Turbo (exterior design) and Z32 300ZX Twin Turbo (engine configuration - a twin-turbo V6 with a cast-iron block and aluminum alloy heads):

Last but not least, here is a yellow 2-door sedan strongly influenced by the E36 M3, naturally-aspirated straight-six and all. It’s actually the top-spec trim of the KPS K3 shown here, but more obviously performance-oriented:

Interiors

Group shots

I was quite impressed at how these builds turned out - if nothing else, they vindicated my decision to make TMCC14 the way it was. I might even be tempted to remake them in 4.2 at some point in the future.

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The C60, my first proper car in 4.27, and I rather like it. (Note: if it has LED daytime running lights it’s the facelift)







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'71 SEIKATSU KR
MID ENGINE 6 CYLINDER 2 SEAT SPORT COUPE

1971 Seikatsu KR2000s in "Alabaster Red"



The KR was introduced in 1971 Q2 as Seikatsu’s flagship performance model. Its midship engine layout and wedge silhouette was a stark contrast to the more conventional MR, GR, and UR front-engine rear wheel drive sport coupes that preceded it. Despite the staggering development costs associated with developing a new family of V6 engines and a mid-engine car platform, the KR enjoyed moderate success both in its home market and abroad, particularly in the United States.

The KR2000s launch model had a 2.0L overhead cam V6 with an output of 112 hp SAE net. The international version was released months later with an additional KR2500s model that used a larger 2.5L V6 producing 136 hp SAE net. Seikatsu’s decision to use more conventional materials like steel in the construction of its bodywork was made in the interest of ease of production and quality control, although as a consequence the KR was noticeably heavier than its European counterparts. The bespoke chassis and suspension had considerable engineering input from select motorsports teams, most notably Bergwerks.



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Ooh! Is that a LEGO model? :slightly_smiling_face:
I’m sure your car is really high-tech, and much more driveable than the same 1985 Ferrari GTO 328 that I once copied.
It doesn’t have a GT index? If it does, it could very well claim a place in my contest that I’ll run someday.

That’s definitely true of the Wolf - I expect it to live up to its name, and it does just that. With that in mind, what kind of engine resides under that shapely rear deck, and does it drive all four wheels or just the rears?

By the way, it looks like you used the '70 308 body as the basis for the Wolf - if that’s the case, you definitely did a great job with it.

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Naturally aspirated 3.5 liter V8, RWD

lol

Screen Shot 2022-03-15 at 5.33.38 PM
Screen Shot 2022-03-15 at 5.33.52 PM

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How do you have the patience to do 3d cars? You guys are nuts!

Mostly just taking lots of breaks
and lots and lots of body molding

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Turns out I was wrong about the body choice. Using the 348/355 body, setting the body color to transparent, and placing the right kinds of 3D fixtures, of the right sizes, in the right places, can really make it look as if it was built on the 308 body - and very convincingly to boot. I must admit that it’s a very complex procedure, but one that yields stunning results if done right, as the Wolf emphatically proves.

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The only two homologation Hypercars Rigor Motors Co. produced to compete in the up and coming endurance races.

Code Named: Delta One


#57 7spd DCT #68 7spd SQ
Both Rear Wheel Drive

Twin-Turbo 8V, Pushing (P) 800HP @7900rpm and 600 lb-ft of torque and a Redline of 8500rpm.

Estimated Top Speed of 210mph, around 220mph in BeamNG (redline limited) 0-100km/h in 2.4sec.

oof Can’t wait for a working steering wheel!

This was the first build I really put a lot of my time into with version 4.2.
Many a back and forth trying to make it drivable, featuring surprise crash tests.
Question.
Is there a fixture counter in the game?
This build has the highest fixture count I’ve made so far, and exports to 90mbs…

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