Garcia Lore Page

Garcia - A Proud Fictional Island Nation


GarcianFlag

Intro
Garcia is a relitively decent sized Island nation, about 75 miles from most southern point, to most northern. The nation is located about 100 or so miles off the coast of Columbia in the Atlantic, originally being discovered by the Spanish in 1503. By 1756 the British had taken over the island converting it into a coloney, being held by the British until the Freedom Act of 1924, when Garcia was given independance as a Commonweath country. Having been modernized by the British, Garcians drive on the Left of the Road, and use the Imperial measurement system, including UK Gallons.


Important History

British Takeover 1756
In March 1756, Garcia was held by the Spanish. Island natives had been starved and the poor used as cheap labour to build the great spanish port of Juavos. Word of this had spread to the British, who saw this as an oppourtunity to not only build a new Coloney, but spreas their naval superiority to the south Atlantic, hence why on 2nd April 1756, they invaded the Island, bringing prosperity and a sense of security to the Island.

World War II
In the second world war Garcia had 2 new military Airfields built, One in its midlands, and one in the south, as defence against possible attacks from German vessels and a final outreach for British officials in case og a German invasion of the United Kingdom. At the end of the war these were handed to the Garcian Military. Furthermore multiple navy bases had been built, most notworthy bein the one on the small ofshore Island of Tantos.

Attempted Soviet Invasion of 1976
In the summer of 1976, the Soviets being keen to find a way at posting ICBM’s in range of the US Capitol, attempted to invade Garcia. It started with ships taking the Navel Base of Tantos, then raids on the southern airfield. In a final cry of help the Garcian government called upon the US to help. Not wanting a repeat of Cuba, the American forces first blockaded the Island nation, starving the Soviet fleet. This followed by destruction of Soviet aircraft currently based on the southern airfield. After the conflict, Garcia handed Tantos to the US Navy, along with permission to build a new airfiled on the Island for defence against future attacks. To this day high anti-socialist views run high within Garcia.


Motorsports

With most central Garcian roads being rough, rally suppport runs High in Garcia. In fact to promote the Governments Help to Buy Cars sceme, that helps residents buy cars under 1L in capacity, a Rally event is held each year. This rally covers 4 major stages across the island, and invite all major manufacturers to enter. The winning Make and Model is chosen as the car of the year for the sceme, being selected as the car that the Help to Buy aid goes to.

The island also has 3 race tracks, all different. The newest was built in 2018, as an appeal to the F1 board to hold a race in Garcia, with hopes of improoving tourism in the Island.


Industry

Garcia’s idustry mostly spans across the pruduction of Tobacco and Grapes, although Garcia also has a few mines, with the North of the Island being rich in Titanium, a valued resource across the world. Anther key part of Garcian industry is it’s very own Auto Manufacturer GMI - Garcian Motors Incorperated. The company was founded in 1938, producing small cars for the people of Garcia. In 1962 the Company was accquied by LLA, a Birtish auto manufacturer.


Car Lore


Automobiles were first introduced into Garcia in 1922 as a Means for the countries most important people to travel the country quickly. By the break of war in 1939, cars were a common sight within the Garcian cities where most of the middle class and upper class population resided.

During the war Garcia went from having few paved roads to having multiple highways and roads everywhere. Even the countryside had rough primitive roads to help the military cross the country quicker in the case of invasion. This proved to be successful when the soviets ivaded, allowing the US military to liberate the nation effectively.

Of course as cars improved over the years and became more affordable, the roads also improved. By the late 1980’s there were at least 2 cars for every citizen in the country. In 1989, the Garcian government put out a new target to have 95% of all the nations major roads paved toa high quality, investing $4.5Bn into the renewal of the nations infrastructure.

Upon the break of the 00’s, the Garcian government set out its goal to reduce the net emissions output of the country. This started with a tax increase on larger capacity engines. Then the abolishment of tax for vehicles under 1000cc capacity in 2005.


Tax on Vehicles

With Gracia beingn a relitively small nation with mostly small roadsthe Government has always incentivised smaller more economy oriented cars. Since the 1950’s tax was always reduced on vehicles with engines smaller than 1400cc capacity. By the 1980’s with all the nations oil being imported tax rose even further, promoting sales of JDM made Kei cars. Of course by 2005, with the dawn of the tax abolishment on anything under 1000cc, the rise of the supermini’s took place, with most owning anything that would save cash, with even the richest not owing much more than a v12 pushing 5000cc.


GMI - Garcian Motor Incorperated

Moved to here: GMI Lore Page

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Given the above information, it seems inevitable that merely owning a naturally aspirated car will also be prohibited in the future, followed by all cars, period - but until then, the citizens of Garcia will most likely still be allowed to drive and own any naturally aspirated cars made before 2016, when the turbo mandate kicked in. In effect, it would be a grandfather clause for atmo cars.

Lovely. Weird tax brackets, slow progression, very political and illogical turbo tax reduction. And of course, my favorite, tax based on capacity up until the end of 20th century. In fact only two might be taken as real complaints. Weird brackets are… weird, but ok. The progression though makes the tax for expensive cars with big engines basically a joke. Also it might be a good idea to lower the emission limits with time, instead of increasing the tax on each - IIRC a well optimised modern car will mostly stay under 50 emissions, even if it’s a big limo with a V12 (though I might be wrong on that last point).

Thanks for the feedback, I guess some adjustment is needed, I mainly wanted to get the majority of the brackets done with room for adjustment later.

@abg7

It’s the sale of new cars in Garcia from 2016 that have to be turbo, any car sold before then is still legal. A bit like seatbelts, where in most countries if your car was sold without seatbelts before it was a requirement then you don’t have to have them fitted.

@LinkLuke, what does $pm mean? I will post pics and prices of Bogliqs I have exported here eventually but I’d like to put correct prices on their blurbs… If you could PM me, or post here, an example calculation that would be even better!

Have you looked into the Japanese or Italian tax systems regarding capacities? Their point is to make large cars prohibitively expensive. This way resources, including allocation of limited living space, are reserved for more important things, like homes, workplaces and nature! Smaller cars mean less wear on road infrastructure, fuel reserves last longer and less pollution (both emissions and waste oils/greases).

This might be true for some emissions, but carbon dioxide is emitted as a function of litres of fuel burned. So a large luxury car may score well on emissions, but because it’s large and heavy, the fuel consumption is higher than a smaller car, so the carbon dioxide volume emitted will be larger.

Also, large cars are still large… They take up more resources and have to “pay rent” via a larger tax bracket. Those wider roads and gentler turns have to be paid for somehow, why not via taxing the vehicles that are requiring those changes to be made. Finally, the opportunity cost of all these wider roads and bigger carparks is less room for everything else.

This is totally Bogliq USA’s fault; we routinely export lots of our product here, whether it makes sense or not!

Yes I have, and that’s exactly what I had in mind. Such tax systems usually have that point, but this one doesn’t really hit it. You git my critique totally backwards - the taxes for large engines here are IMO too low, not too high :smile:

As for the emissions, I assume that emission numbers mentioned here are the numbers from the game, and those sure as hell have little or even nothing to do with CO2 - they do not really scale with fuel consumption. They are basically some more or less arbitrary numbers for NOx, particulate matter and hydrocarbons. Taxing cars based on Automation emissions rating is rather weird, especially with such brackets - most modern cars (including hypercars) would fit into the first two, while in the last one there could be cars which don’t even have a cat! Such cars should rather be banned, instead of taxed high. And instead of N/A cars being banned - I’d like to remind that absolutely all Toyota hybrids are N/A. Also those brackets based on emissions are very mild - a car with a rating of 30 would have a 0.05% tax rate, while a car with a rating of 300 would have a… 0.15% rate. Just 3 times higher tax for TEN times higher emissions (assuming the ratings are linear). That’s an emissions difference between a modern turbo DI engine and an old, 80s one I think, N/A and maybe even SPI.

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I’d just ignore all that :grin: gonna rework it, plus I’d like to take a few more people on this page to help develop the Lore of Garcia. The whole idea was to reduce the nations CO2 outputs, but becuase of the games values I found it hard tro make it relatable whilst realistic.

Also pm means Per Month

On the other hands, when was the last time politics were logical? :smiley:

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Always when it can bring more tax money.

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D’oh! I didn’t look hard enough at what the brackets were actually based on, they looked fine so I made an ass out of myself.

Yeah, I second these comments, it would behoove LinkLuke to take heed of these observations, so that Garcia will have the cleanest air, the least congested roads and the most stylish fleet of Bogliqs in the entire region!

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Does the capital city of Garcia have a name yet? Asking for a friend.

The Capital would be Juavos, as this is where the largest port is situated, spanning back to the Spanish rule in 1756.

Also I will be removing the tax system and be focussing on writing a little more Lore for the island along with thinking of coming up with a few settlements within Garcia.

Also as always, I am always looking for more people to help with expanding Garcia.

Geography



Major Settlements


Juavos:
Probably the oldest city in Garcia, Juavos is the capitol of the island nation. It was founded by the spanish in the 16th centuary. The city is known for its medium sized port that in modern time mostly supports pleasure cruises and light industry.The city istelf is known for a rich culinary culture, known as food central to most Garcians. Juavos is also known as the home of the Islands richest citizens.

New Vegas:
A relatively modern settlement by the standards of the islands towns and cities, New Vegas is a historical spot, known as where the US stored nuclear weapons during the Soviet invasion. Since the late 80’s the city as had a seccond ressurgence of Gambling and Pleasure, A spot where many Americans now go on vacation to to lose money and enjoy life.

Artevia:
Probably the smallest city in Garcia, Artevia is known as the islands Tech central. This is where the most prestigeous university in Garcia is located, and is known for it’s research in Medicine and Technology.

Tantos:
Located on the Island of Tantos, the uncreatively named city of Tantos is mostly a military town. It’s full of US troops who maintain the large air and naval bases on the island. Tantos is also known for being Garcias 2nd largest industrial town, home to a GMI production facility.

Port West:
As the name suggests, Port West is a naval city. It’s home to Garcias Navy and a large commercial fishing port. The town also has a major rail connection allowing for quick transportation of fresh fish to other major cities in the island.

Port Tracey:
The last major port on Garcia, Port Tracey is mostly used by GMI as an export port for transporting their many models to other countries. The port is also used by Bogliq to import cars to Garcia, including the Bosun (GMI ZX64).

St. Augusta:
The largest city in Gacria, St. Augusta is known for one thing, and one thing only. Industry. The city is home to GMI’s headquarters along with the vast majority of it’s manufacturing sites. The city is landlocked and therefore requires connection by rail and road. The city is also home to Gacria’s Army and Air Force, with some US barracks attached as part of the U.S.A’s ongoing support to the island.

San Biscessa:
This is the crime central of Garcia. It’s known for drug cartels and the Mob. This is also the cheapest place to live in Garcia with the highest death rate in the entire nation. The cities police department is know for being corrupt and is the only place in Garcia with military checkpoints in and out. It’s believed that the crime family’s have russian backgrounds and are exiles from the soviet union left over after the failure of the Soviet invasion of Garcia.

San Divas:
The home of Garcian Media. The city of San Divas is known for being the home of Garcian film, along with vast tv studios and home to the islands most famous celebrities. The city is also known for tourism, with vast sandy beaches and glamorous hotels.

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FNV2 location confirmed. Get to work, Microsoft!
Also, the Mohave is way smaller than I remembered.

PS: Time to make Garcia in BeamNG.

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Feel free :grin:

Dude this is amazing! For a year or so I’ve been working on my own, got nothing on this.

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