Vanilla badges
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0
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467
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2 January 2021
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Campaign Balancing Suggestions + Random Small Stuff
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0
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479
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2 January 2021
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Fixtures: Right-click to traverse backwards through Light Types
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1
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381
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1 January 2021
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T shaped exhaust for inline engines
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3
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640
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30 December 2020
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Suggestions for campaign statistics
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0
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361
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30 December 2020
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Pay plot at factory consturuction start
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0
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363
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15 December 2020
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Engine dyno throttle suggestion
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3
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573
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6 December 2020
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Technical turbocharger stuff (revamp?)
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2
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1226
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3 December 2020
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My issues with the new hyper car bodies (08_jpn_hyper)
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0
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681
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28 November 2020
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Idea: Adding the maxTorqueRating & maxOverTorqueDamage values to the BeamNG.drive Exporter
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0
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943
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22 November 2020
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Exhaust material type
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4
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445
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21 November 2020
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Fuel Economy : how much can Cd influence it?
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4
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617
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17 November 2020
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A suggested change to the fixture selection/category UI
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3
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659
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17 November 2020
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Belt/Chain driven engines
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1
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722
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28 October 2020
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Suggestion and Clarifications
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2
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419
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19 October 2020
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Four-Wheel Steering?
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13
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959
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11 October 2020
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Body Configuration
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5
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1196
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14 October 2020
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Dual injection - actual status?
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1
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545
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14 October 2020
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Competitor Difficulty above 120%
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2
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412
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13 October 2020
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Cef Sharp High DPI Support
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1
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395
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13 October 2020
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Show drag in body selection
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4
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706
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9 October 2020
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Remember options in new game configuration
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0
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349
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4 October 2020
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Show appropriate body for user filters
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0
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370
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4 October 2020
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Pre factory and post factory competitiveness
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0
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358
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28 September 2020
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Filters for body selection
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3
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448
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28 September 2020
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New Fuels Perhaps
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5
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508
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24 September 2020
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Campaign suggestion: Show the REAL engineering time for Facelifts
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3
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684
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23 September 2020
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Campaign - small quality of life things
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16
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805
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21 September 2020
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Giant wall of UI/UX suggestions and some small graphical issues
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5
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864
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18 September 2020
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Late game and replayability
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3
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462
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18 September 2020
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